Shaders/SkinnedMesh/Diffuse_Tint
Basic diffuse shader with tint color.
Parameters
- Tint:
Tint_Color - Texture:
Diffuse_Texture - Bloom: disabled
Extractor Handling
- Reads tint and diffuse map; standard material path.
Frontend Expectations
- Standard PBR material with base map and tint factor applied.
Testing
- Verify tint factor applied; base map loaded.