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Shaders/SkinnedMesh/Diffuse_Tint ​

Basic diffuse shader with tint color.

Parameters ​

  • Tint: Tint_Color
  • Texture: Diffuse_Texture
  • Bloom: disabled

Extractor Handling ​

  • Reads tint and diffuse map; standard material path.

Frontend Expectations ​

  • Standard PBR material with base map and tint factor applied.

Testing ​

  • Verify tint factor applied; base map loaded.

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