Shaders/SkinnedMesh/PanBloom
Panning/scrolling bloom effect (e.g., Ahri VFX sleeves).
Parameters
- Scroll speed:
UV_Diff_ScrollSpeed - Bloom intensity:
BloomIntensity - Bloom color:
BloomColor - Texture:
Panning_Tex - Bloom: enabled
Extractor Handling
- Profile sets scroll speed, bloom params, and
DiffuseTexture = Panning_Tex. - No flipbook parameters.
Frontend Expectations
- Treated as scrolling material;
handleUvScrollusesUV_Diff_ScrollSpeed. - Bloom-enabled path.
Testing
- Confirm scrolling respects speed and direction.
- Verify bloom color/intensity present in extras and applied.