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Shaders/SkinnedMesh/PanBloom

Panning/scrolling bloom effect (e.g., Ahri VFX sleeves).

Parameters

  • Scroll speed: UV_Diff_ScrollSpeed
  • Bloom intensity: BloomIntensity
  • Bloom color: BloomColor
  • Texture: Panning_Tex
  • Bloom: enabled

Extractor Handling

  • Profile sets scroll speed, bloom params, and DiffuseTexture = Panning_Tex.
  • No flipbook parameters.

Frontend Expectations

  • Treated as scrolling material; handleUvScroll uses UV_Diff_ScrollSpeed.
  • Bloom-enabled path.

Testing

  • Confirm scrolling respects speed and direction.
  • Verify bloom color/intensity present in extras and applied.

Built for engineers and AI assistants working on Khada.