Shaders/SkinnedMesh/TFT_FixedUVSpace_Bloom
Multi-layer TFT compositing with bloom (e.g., PetChibiEzreal ear). Primary albedo is _LayerTex02.
Parameters
- Texture:
_LayerTex02(primary albedo; shader also has_LayerTex01/03, masks) - Bloom: enabled via profile flag
Extractor Handling
- Profile sets
DiffuseTexture = _LayerTex02andHasBloom = true. - No flipbook/scroll parameters.
Frontend Expectations
- Treated as standard material with bloom enabled.
- Uses resolved
DiffuseTexturefrom extras; no special animation logic.
Testing
- Verify correct albedo comes from
_LayerTex02. - Check bloom-enabled rendering path is selected.