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Shaders/SkinnedMesh/TFT_FixedUVSpace_Bloom

Multi-layer TFT compositing with bloom (e.g., PetChibiEzreal ear). Primary albedo is _LayerTex02.

Parameters

  • Texture: _LayerTex02 (primary albedo; shader also has _LayerTex01/03, masks)
  • Bloom: enabled via profile flag

Extractor Handling

  • Profile sets DiffuseTexture = _LayerTex02 and HasBloom = true.
  • No flipbook/scroll parameters.

Frontend Expectations

  • Treated as standard material with bloom enabled.
  • Uses resolved DiffuseTexture from extras; no special animation logic.

Testing

  • Verify correct albedo comes from _LayerTex02.
  • Check bloom-enabled rendering path is selected.

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