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Shaders/SkinnedMesh/Flipbook_Outline_blend

Flipbook with outline support. Similar to Flipbook_Frame_Select but includes outline/mask channels.

Parameters

  • Flipbook grid: FlipbookSize
  • Frame index: FrameIndex
  • Texture: FlipbookBlend_Tex (primary; shader also exposes Diffuse_Texture, Mask_Texture)
  • Bloom: disabled

Extractor Handling

  • Exports accessory-hash keyframes as flipbookKeyframes per animation/accessory.
  • Uses primary flipbook texture; outline is shader-internal.

Frontend Expectations

  • Same update path as standard flipbook; outline handled by shader.

Testing

  • Verify frame selection matches animation keyframes.
  • Check outline renders correctly with provided textures.

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